Compare the compute performance of desktop and mobile devices with CompuBench!
CompuBench is the first parallel compute benchmark that enables desktop to mobile performance comparison.
First professional compute benchmark for Android RenderScript
We specialize in graphics benchmarking software solutions that measure and compare various aspects of OpenGL ES, DirectX and Metal implementations.
The first benchmark for automotive application processors testing advanced functions of future smart cars
First professional cross-platform GPGPU compute benchmark for OpenCL, RenderScript and Metal
Real-time ray trace benchmark for next generation ray-trace architectures
Mapping and navigation SDK to develop instantly available location-based applications
Integrated automotive software running on application processors and fusing camera-based vision processing with car sensor, GPS and map data
12 May 2015Santa Clara, CA USA
9-13 August 2015Los Angeles, CA USA
GFXBench 5.0 is our new graphics benchmark designed to measure and compare the performance of recent low-level APIs including Vulkan, Metal and DX12.
GFXBench 3.1 introduces a new, OpenGL ES 3.1-based Manhattan test and more intensive low-level tests requiring OpenGL ES 3.0.
GFXBench 4 is our next-generation graphics benchmark for measuring the performance of OpenGL 4 and OpenGL ES 3.1 plus Android Extension Pack implementations.
Offering high-level DirectX 11 tests, the DX version of GFXBench has been released on the Windows Phone Store!