JBenchmark 239 for Android Corporate Edition releasedApril 15, 2009 Kishonti Informatics, the worldwide leader of mobile performance benchmarking has announced general availability of JBenchmark 239 for Android Corporate Edition, a 3D performance benchmark suite using OpenGL ES API.
Kishonti Informatics, the worldwide leader of mobile performance benchmarking has announced general availability of JBenchmark 239 for Android Corporate Edition, a 3D performance benchmark suite using OpenGL ES API.
JBenchmark 239 for Android use the same application logic and content as the JBenchmark 239 (for Java ME) and GLBenchmark 1.0. That makes it possible to compare side by side Android platform with Java ME and even native platforms like Symbian, Windows Mobile, iPhone and Linux. JBenchmark 239 for Android available in source code and binary versions right now for JBenchmark Development Members. More information available at: www.jbenchmark.com.
About Kishonti Informatics Kishonti Informatics is a leading specialist in mobile performance optimization software technologies and a worldwide leader in mobile performance analytics and mobile phone benchmarking. Its performance optimization, software development capabilities and its testing tools and benchmarking services s are widely used by wireless network operators, phone manufacturers, game developers and enthusiastic consumers worldwide. Kishonti Informatics Ltd. Szépvölgyi út 39. 1037 Budapest - Hungary Ph: +36 1 336 0033 Fax: +36 1 336 0034 www.kishontiinformatics.com sales@kishontiinformatics.com Java ME is a small footprint Java™ product designed by Sun® Microsystems for resource limited devices such as pagers and cell phones.
Java™ and all other Java-based marks are trademarks or registered trademarks of Sun Microsystems, Inc. in the U.S. and other countries. All other trademarks are property of their respected owners. OpenGL® ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including handheld devices, consoles, appliances and vehicles. It is a well-defined subset of desktop OpenGL, creating a flexible and powerful low-level interface between software and graphics acceleration. |